A Dark Room (https://adarkroom.doublespeakgames.com/) is fantastic as well. It's not only a clicker/idle game, but it incorporates the mechanics in an interesting way.
On the whole, I've had to adopt a policy of not even touching clicker games. I find them incredibly addictive, and most of the time I'm not even enjoying the experience or getting anything out of it, I just feel hooked. I'd say Universal Paperclips and A Dark Room were exceptions to that, in that they actually had some depth, strategy, discovery, or story. But even those two I've had to stop myself from replaycing.
I'll play Universal Paperclips once a year or so when I remember it exists and have nothing I need to do for the next 3-6 hours. So I'd add that as a warning to anyone who wants to check it out: make sure your next 6 hours are ok to spend on it, in case you get sucked in.
(Late reply, but) I got to play this over the weekend together with some other suggestions in this thread, and Dark Room was actually pretty good! Thanks for the recommendation.
There's a whole combat and map system that's hidden away initially. A lot of the progression really wants you to do that but it's hidden away at first so it's not obvious.
On the whole, I've had to adopt a policy of not even touching clicker games. I find them incredibly addictive, and most of the time I'm not even enjoying the experience or getting anything out of it, I just feel hooked. I'd say Universal Paperclips and A Dark Room were exceptions to that, in that they actually had some depth, strategy, discovery, or story. But even those two I've had to stop myself from replaycing.